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Sb Live! Value takes 2 IRQ's?
t...@dionic.co.uk alt os linux mandrake Hi I had fun this morning when trying to get the following to work together: Mandrake 7.2, kernel 2.2.17 Creative SBLive soundcard (with game port) Logitech Wingman Interceptor joystick on above game port. The problem is that the SBLive game port appears on IO address 0xa400,

SBLive and DOS based games...
... on-board audio and gameport chipset (Intel(R) 82801BA LPC Interface Controller) as well as an expansion audio and gameport chipset (Creative SBLive! Gameport). My first piece of advice would be to see if you can disable the on-board gameport in your system BIOS, to rule that out as a cause of your problem.

NWN doesn't work...
drivers/sound/Config.in.old Mon Dec 17 21:25:24 2001 +++ drivers/sound/Config.in Mon Dec 17 21:47:04 2001 @@ -34,9 +34,21 @@ dep_mbool ' Creative SBLive! The sound modules will need gameport.o compiled in, -# but it resides in the drivers/char/joystick directory. This define_tristate takes -# care of that.

Combat Flight Simulator 3
The game setup program identifies it as a SB16 using port 220, IRQ 5 and DMA % 1. It's actually a SBLive! Value, but the SB16 compatibility mode uses % these values (but also has I have the line C:\PROGRA~1\CREATIVE\SBLIVE\DOSDRV\SBEINIT.COM in my DOSSTART.BAT I also have SET BLASTER=A220 I5 D3 T4 in DOSSTART.

2.6.24-rt1 IRQ routing anomaly
I have - creative gameport - creative multimedia interface (probably because I have the platinum Live!) - creative sb16 emulation and - creative sblive - wave for voice modem so, thats the same! I dont have MIDI interface installed anywhere, BUT my synth is attached via a serial input on the back of my computer (in

Sound Blaster Live Value with Line 6 POD???
The autoexec.bat file looks like this: path=a:\;c:\windows;c:\progra~1\creative\sblive\dosdrv\; rem SB Live stuff set blaster=a220 i9 d1 h7 p330 t6 SET It ran fine using my bog standard on board game port and previous sound card. Secondly, I am finding that the card intermittently mutes itself for no apparent

port-i386/26748: QSI CD-RW/DVD-ROM SBW242U lost interrupt with ...
Gameport Occupied. Controller currently resides on port creative Sblive gameport. Please remove it, or assign the device to another port. Is it possible that you've enabled the MIDI support for the sound card? If XP thinks that there's an active MIDI controller, that may be conflicting with the game port support.

OT: sblive card with dos-boot diskette?
Value (WDM) Creative SBLive! Gameport Creative Sound Blaster AudioPCI (WDM) Game Port for Creative US Robotics 56K FAX INT PnP [Modem] NETGEAR FA311 Fast Ethernet Adapter RAS Async Adapter Standard 101/102-Key or Microsoft Natural PS/2 Keyboard Logitech USB WheelMouse USB Root Hub All required security hotfixes

Creative SBLive how to get it to work in xp
(WDM) Device : Creative SBLive! Gameport Printers and Faxes Model : Epson Stylus Photo 750 ESC/P 2 Operating System(s) Windows System : Microsoft Windows XP Professional Ver 5.01.2600 Network Adapter(s) Networking Installed : Yes Adapter : 3Com 3C905TX-based Ethernet Adapter (Generic) #2 How my bios reports seeing

Sidewinder force feedback
If you look in Sound, video and game controllers, you will (should) find an entry for Game Port for Creative SBLive!. If you don't see this, or if it's got the exclamation or cross, check also that there is *no* Creative Miscellaneous Devices group. If there is, you have a mixed driver set, and the conflict is what

SBLive
Gameport Location: PCI bus 0, device 8, function 1 Matching Device ID: pci\ven_1102&dev_7002 Lower Filters: ctljystk Service: gameenum Driver: ctljystk.sys, 3712 bytes Driver: C:\WINDOWS\System32\DRIVERS\gameenum.sys, 5.01.2600.1106 (English), 8/29/2002 11:32:44, 9856 bytes Name: Creative SB Live!

Creative SBLive! gameport??
EXE : 8 : 2 : 35k : C:\PROGRAM FILES\CREATIVE\SHAREDLL\CTNOTIFY.EXE AHQTB.EXE : 8 : 1 : 19k : C:\SYSTEM FILES\CREATIVE\SBLIVE\AUDIOHQ\AHQTB.EXE ICSMGR.EXE : 8 : 4 : 19k : C:\WINDOWS\SYSTEM\ICSMGR.EXE SWTRAY.EXE : 8 : 2 : 39k : C:\SYSTEM FILES\MICROSOFT HARDWARE\GAME CONTROLLERS\SWTRAY.EXE MEDIADET.

Anything better than SBLive?
Dos games/sound apps need SB16 Emulation to work. There should be 2 Creative entries in Device Manager: Creative Miscellaneous Devices Creative Gameport Joystick Creative Multimedia Interface Creative SB16 Emulation Sound, video and game controllers Creative SBLive! Value If these entries aren't shown, try removing

Creative SBLive! gameport??
DLS Version: 1.00.16.0002 Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port SB Live! .... Gameport Port Provider: Creative Port ID: Port Status: 0 Device Name: USB Human Interface Device Provider: (Standard system devices) Hardware ID: USB\Vid_0603&Pid_6871&Rev_0100

win 2000 and sb live
... 00 (Master) Human Interface Devices: Gravis Eliminator AfterShock HID-compliant game controller IDE ATA/ATAPI controllers: Primary IDE Channel Secondary and RAID: Windows XP Maxtor Ultra ATA 100 IDE Controller Sound: Creative SBLive 5.1 (WDM) Latest Drivers from Creative site Creative SBLive Gameport USB

How to completely uninstall SBLive !?!
PCI slot one shares its IRQ with the AGP video port. I ran into this while in Windows95, so things were ready for Windows 2000. As it turns out, the most and major frustration was the Under the "Sound video and game controllers" tree branch the new "Creative SB Live Basic (WDM)" line item should now appear.

Emu10k1 Soundcards SBLive Pci-512 Basic How To
Also, DEVLDR is for Creative Labs SoundBlaster Live! "Pammyam" <pammyamincogn...@comcastspaceship.net> wrote in message news:enkfxS5yCHA.2232@TK2MSFTNGP11. port types) Communications Port (COM1)(Standard port types) sound, video, and game controllersCreative SB Live! Value (WDM)Creative* Creative SBLive!

Halo game
Greg
Cisko gci...@nOsPaMix.netcom.net comp sys ibm pc games flight-sim Andrea Gumirato wrote in message <74a4a9$im...@nslave1.tin.it>... The system worked fine for 4 weeks with Joystick cable plugged to the Creative SbLive port. After that, I had plugged the Joystick cable to a dedicated Gameport (ie ACM Gamecard),

Can you use Live! 5.1 divers for Live! Sound cards?
Also - what's the game sound card values set to, if it has this feature? Andy Ody wrote: The problem, the SBLive game port is using IO address C800-C807 under System Summary: AMD Athlon XP 2000+ Abit KR7a Raid (6N bios) 1024 MB PC2100 DDR SDRam Creative SBLive! CT4620 Belkin PCI - USB2 host card Linksys 10/100

Problem with G400 MAX and Aureal SQ2500
Hi all, a friend of mine has a problem: NWN doesn't work: the game starts, but a few moment after the beginning the computer crash and he have to reset it. EXE C:\ C:\WINDOWS\COMMAND\ /NS /WIN95 SET BLASTER=A220 I7 D1 H5 P330 T6 SET CTSYN=C:\WINDOWS C:\PROGRA~1\CREATIVE\SBLIVE\DOSDRV\SBEINIT.